You won't regret it.Donkey Kong Returns Original Sound Track is the soundtrack to Donkey Kong Country Returns for the Wii. If you're new to the series, however, you may find this a bit tricky to get into - but we'd advise you sit with it for the long run. How good a feeling that is depends a lot on you, but if you have the reactions, and a lot of patience (or, you've played the originals), Donkey Kong Country Returns is a great game. #Donkey kong country returns wii fullWhether you're jumping on a crab, flying from barrel to barrel as you get blown around a giant statue, or rolling out of the way of a collapsing pillar, Donkey Kong Country Returns is full of moments that'll have your heart in your mouth. Whether it's in blades of thick grass, which you have to blow by holding down on the +Control Pad, and shaking the Wii Remote, hiding in a treasure chest, a barrel, or in one of the bonus levels, hidden under secret panels that flip over when you pound them, there's a huge amount of things to see and do, and one level could easily keep you occupied for half an hour if you hunt out every last thing. The only problem is, there's so many places they can hide them. Other than for completion's sake, we're not sure what purpose the collectibles serve, as we haven't quite managed to find them all yet, but seeing as we're a bit nutty when it comes to finding things like this, you can bet we'll be trying. You'll need to make Donkey Kong blow on that enemy to put it out, pound the ground near the flower to steal its spoils, before leaping back to the moss again to avoid the spike pit. Far from simply legging it from one end to the other, this was a level that required timing, precision, and a lot of teamwork. Luckily for them, there were regular stones, slates, and even shipwrecks jutting up out of the ground, which provided at least temporary shelter from the seas. Every few seconds, a huge wave would rise up from the ocean, and break across the beach, wiping out everything - bananas, coins, enemies, and, if they were in the wrong place, our simian heroes. One such level we couldn't help admiring saw Diddy and Donkey running across a beach, as a storm whipped up the waves in the distance. It's not just jumping on an enemy's head for forty levels - it's a game with genuine variety, and a lot of interesting ideas. Bouncing on enemy's heads, collecting bananas, swinging from vines, and pounding the ground by shaking the Wii Remote to destroy boxes and barrels, as you make your way through a huge amount of immensely varied levels, Donkey Kong Country Returns is, in many ways, as good as platforming gets. When a group of evil Tikis invade the jungle, and hypnotise the animals into stealing - you guessed it - Donkey Kong's horde of bananas, the ape's spurred into action, as he and his little pal, Diddy, set off an adventure around DK Island. What could have been a perfect game ends up becoming merely "good approaching great", simply because of some daft design decisions.ĭonkey Kong Country Returns gets underway in a typical daft Nintendo manner. While we may have been being harsh so far, it's because the rest of the game is so utterly brilliant, it makes those flaws that much harder to swallow. All this means is you'll end up finding the game a lot harder to progress through in co-op, while everything else in the game suggests that's the way it's been designed to be played!ĭonkey and Diddy - annoyed by the daft design decisions that hold their game back.īut that's not to say there's nothing to Donkey Kong Country Returns but frustration. Starting off with four balloons, in single player, you'd have four attempts at finishing a level - but in co-op, you end up only being able to have two, as you use a balloon each when you die. The problem is, when you're playing in co-op, you'll find yourself practically haemorrhaging the balloons which make up the game's life system. It's a great setup for parents and couples, too, as Diddy can clamber up on the larger Donkey Kong's back whenever you come across an awkward section, whether it's a jump, an enemy, or a boss fight. It seems clear from the offset that the game's been designed to be played by two people, with an experienced player taking the reigns of Donkey Kong, while the newcomer plays as Diddy. That's not to say, of course, that it doesn't try. The difficulty level isn't adjustable, and is somewhat unrelenting, making Donkey Kong something of a challenge for new players, as it's obviously been designed with veterans of the original, 17 year old Donkey Kong in mind. While it's been branded as something of a reboot, and is definitely the next big Nintendo game, it's also really, really hard. The problem is, Donkey Kong hasn't been adjusted all that well for new players.
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